
We build worlds worth getting lost in — and the tools to build them without friction.
Indie game development studio pursuing the creation of new digital worlds and the developer services they need to be built. Based in Los Angeles, CA.
Products
Every tool we ship came from needing it while building the game. Every world we build deserves the right tools to make it.
Game · In Development
A third-person tower defense game where strategy meets action. Build defenses, set traps, and battle endless waves of robots. Adapt, survive, and climb the leaderboards.
UE Plugin · Available Now
A single Unreal Engine editor panel that gives you a complete, always-live view of how every collision preset interacts with every other. Colour-coded, queryable, built for debugging.
The Studio
Paracosm exists to create worlds worth getting lost in — and to remove every obstacle between the vision and the finished thing. The studio runs on the belief that the best games are built with the best tools, even if you have to make the tools yourself.
Die Robot is that world: a third-person tower defense with real tactical depth, built in Unreal Engine 5 from the ground up. Collision Commander came out of building it — months of fighting Unreal's collision system produced a tool that other developers needed too.
Both products are actively developed and ship when they're ready.
Stay in the loop
Occasional emails covering Die Robot progress and plugin releases.